“However, disconcerting things have been happening [in Britain] of late…Now, we hear that people who speak with the Queen — for example, to thank her for doing such a fine job as Canada’s head of state– no longer have to exit the room walking backwards.
This would be fine if the reasoning behind it were “The Queen is an adult and can cope with seeing people’s butts. Indeed, she rather likes them. The only butt with which she has hitherto been familiar is the Duke of Edinburgh’s, and quite frankly, it no longer amuses her.”
But no: they’re changing it because they’re afraid they might get sued if some idiot injures themselves. People have been moonwalking out of royal audiences since the bloody Magna Carta, and has anyone sued yet? Of course not! Anyone idiotic enough to reveal that they fell on their arse in Buckingham Palace, let alone launch a lawsuit about it, doesn’t deserve to call themselves British.”
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Mightygodking has a new writer, and I think I like her. I kind of imagine Eddie Izzard doing something wonderful while reading this, and that’s a plus.
You’re reading Mightygodking, right? Right? The blog about comics, geek tv, geek movies and the Canadian law system?
http://www.1up.com/1upblogs/5/1ups_rpg_blog
Roleplaying Games belong to a vast genre that spans a good variety of media: table-top dungeon romps, epic linear adventures, free-form character development sandboxes, or flailing at eachother in fields. Aside from the latter, a relatively new blog that’s popped up at 1up.com called The Grind aims to cover the best of what RPGs have to offer.
Headed up by Jeremy Parish — an online writer that I’ve known of since I started frequenting the internet for games news at The Gaming Intelligence Agency (RIP) and have had the pleasure of lunching with — the blog has gotten off to a great start with coverage of a variety of upcoming titles, as well as beginning several weekly columns that cover specific topics.
In one of the first posts, Parish attempts to dissect exactly what it is that makes an RPG today. We see so many games taking up the mantle of “…with deep RPG elements!” that it would be easy to peg many recently-released titles as RPGs as well as their assigned genres. Do character levels beget a genre label? Or is it having a skill tree, or inventories, or equippable relics? There are certainly some tropes of games PR that would have anyone believe in a game’s RPG nature. Parish doesn’t come to any conclusion on the matter, but there doesn’t really need to be. An RPG can be simply a series of level grinds though a story, or it can be a toolset that aids other genres’ development. Whatever makes it fun and worthwhile is what we cull from its lack of definition.
I highly recommend checking out the blog if you’re drawn at all to RPGs and their intricacies. It’s some great writing on the subject, and all matter of timely stuff.